Stats

We we here list all stats used in the project and provide some explanations about how they are used and computed.

Player stats :

  • HEALTH

  • HEALTH_MAX

  • HEALTH_REGEN

  • ATTACK : Brut amount of attack damage

  • DEFENCE : Brut amount of reduced damage

  • DEFENCE_REDUCTION : % amount of reduced damage

  • DEFENCE_REDUCTION_FACING : % amount of reduced damage from the player's facing direction

  • CHARITY : Ability to heal others

  • COOLDOWN_REDUCTION

  • KNOCKBACK : Push force applied when hitting mobs

  • SPEED

Skills & Weapons stats :

  • RADIUS : The AOE

  • RANGE

  • PROPULSION

  • COOLDOWN

  • EFFECT

  • EFFECT_FREQUENCY

  • EFFECT_DURATION

  • PROJECTILE_AMOUNT

  • PROJECTILE_SPEED

Skills stats

  • USAGE_ADDITIONAL

Weapons stats

  • DURABILITY

Stats computation

  • _MULTIPLIER : This suffix indicated The coefficient applied when computing a stat.

Sub-Stats

  • A stat separated with - will be considered as a sub-stat. Eg : ATTACK-2 will be considered as ATTACK. An example usage is for staff. Left click fires a projectile. Right clicks launch a skill, which has different attack

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