Stats
We we here list all stats used in the project and provide some explanations about how they are used and computed.
Player stats :
HEALTH
HEALTH_MAX
HEALTH_REGEN
ATTACK : Brut amount of attack damage
DEFENCE : Brut amount of reduced damage
DEFENCE_REDUCTION : % amount of reduced damage
DEFENCE_REDUCTION_FACING : % amount of reduced damage from the player's facing direction
CHARITY : Ability to heal others
COOLDOWN_REDUCTION
KNOCKBACK : Push force applied when hitting mobs
SPEED
Skills & Weapons stats :
RADIUS : The AOE
RANGE
PROPULSION
COOLDOWN
EFFECT
EFFECT_FREQUENCY
EFFECT_DURATION
PROJECTILE_AMOUNT
PROJECTILE_SPEED
Skills stats
USAGE_ADDITIONAL
Weapons stats
DURABILITY
Stats computation
_MULTIPLIER : This suffix indicated The coefficient applied when computing a stat.
Sub-Stats
A stat separated with - will be considered as a sub-stat. Eg : ATTACK-2 will be considered as ATTACK. An example usage is for staff. Left click fires a projectile. Right clicks launch a skill, which has different attack
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