Configuration
Each and every mobs are being declared through YAML configuration files. You can find them here. Here is an exemple about how configuration is being done:
STAT:
HEALTH: 10
HEALTH_MULTIPLIER: 5
ATTACK: 1
ATTACK_MULTIPLIER: 1
DEFENCE: 0
EQUIPMENT:
HELMET: leather helmet
2:
HELMET: iron helmet
Stat
You can refer to the Stat section to know which stats can take effect to mobs. Multipliser are being computed based on the level of the mob.
Equipment
You can notice that there are multiple entries for that section. By default, a mob will wear directly-declared equipments. It will then wear closest equipments to its level. If no equipments are declared for its level, we look for lower levels until finding some equipments.
Equipments are purely decorative!
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